Game balance, from a video game angle

I’ve got an exercise for you. David Sirlin is a games designer. He’s also an insightful author, who blogs about games design. Read the four parts of his Balancing multiplayer games series here:

  1. Definitions
  2. Viable options
  3. Fairness
  4. Intuition

Welcome back! That was quite a read, wasn’t it? Now, think about how the points he makes relate to 40k. Discuss in the comments of this post.

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