Rat ogres, they’re everywhere!

Let’s face it, even for lumpen monstrosities, the existing rat ogres are abysmally ugly. They lack sharpness and their style doesn’t mesh well with the new Skaven range. The Island of Blood kit offers a solution – but I wanted some variations on the two sculpts in there.

Above you have a tentacled master-bred rat ogre. Just a head-and-arm-swap, really. The tentacles are from the spawn kit and the head from the other IoB rat ogre. And yes, that’s a Daemon Prince’s tail. It’s absolutely huge.

On the left
is a basic spawn, with the head and arm from the guy above. I added some warpstone made from sprue off-cuts, and sculpted ragged fur down his back. The fur took a bit of training, but in the end was quite easy to make. I added blobs of green stuff and let them set for about 30 minutes, and then cut a criss-cross pattern in them. Then I teased and pushed the resulting diamond shapes to form the fur strands.

What do you
think of these rat ogres? And what conversions have you made from the Island of Blood models?


Work in progress: Hell Pit Abomination

The Hell Pit Abomination is the most hideous model GW has ever released – in a good way! Naturally I couldn’t leave it unmodified. I sawed off the head and replaced it with a wurm-like maw. This gives the model a bit more focus, though I like the original rat’s nest of heads as well. Some of the limbs were just swapped for bits from the chaos spawn box.

There’s still
a bit of gap-filling left to do. Although the kit is very easy to put together, and everything fits well, there is simply no way of avoiding seams between the large pieces. I’ll need to fill and file along the entire spine, and some of the arms that come in multiple pieces as well.

I’ve always been
a fan of the Skaven (well, since the mid-nineties at least), and with the newest range of releases it’s a good time to start collecting them. I’ve got a block of 30 clanrats almost finished. Pics to follow …

Just in: Games Workshop starts Flickr pool

Games Workshop dropped this on Facebook, less than half an hour ago. There’s now an official Flickr group, where you can share your photos with other gamers. If you’ve got a Flickr account of your own, you can join the pool. Naturally, I jumped on the opportunity real quick.

Seems like a great way of getting the company mixed in with the community, and to promote discussion. Head on over to Flickr now and join in!

Why play Grey Knights?

With the Interwebz overflowing with Grey Knight rumors and Games Workshop’s recent groundbreaking news (cue gasps!) that their new range will be released in April, one begins to think.

Why play Grey Knights?

Grey Knights have always been a favorite of mine, their solemn and shadowy heroics standing in sharp contrast to the colorful and gleeful violence and boisterous destruction represented by the orks that I normally play, or the boasting heroics of the Space Wolves.

So why am
I so fascinated with them?

I love the thought of playing a 1000 point game with 10–15 miniatures. Perhaps not the most competetive army list, but what do I care? They are few, they are strong, and one-on-one – no other warrior in the galaxy can beat them!

And apart from them being the very definition of a small but elite army (which I ironically like despite playing orks), the shadowy lore surrounding them is awesome!





The Emperor protects. He is everything and everywhere. He represents the Imperium that could have been, the Golden Age of Man that was stopped by the Arch Heretic Horus before it had even begun.

But as a last gift to mankind, to his beloved Imperium, the Emperor created a number of holy warriors from his own flesh. His own flesh! Paladins that would continue his never-ending war against the daemons of the Immaterium – a war that even the might of the Primarchs failed to win.

Forgive my blasphemy, but it is true!

The Grey Knights represents the Emperor’s true sons. They were his last resort; his secret weapon against the Great Enemy. The Primarchs were great conquerors, warlords and soldiers. But they were flawed. Call me a heretic, but fully half of them joined the Great Enemy at Horus’ behest, to wage war against the very God that created them.

But the Grey Knights have stood proud and unbroken for millenia. They have succeded where the Primarchs failed. They have spat in the eye of Chaos, faced horrors that would, and have, broken the minds of lesser Astartes. They have faced the alluring powers of Chaos untold times, and yet not one of them have given in.

They are all that mankind could have been, the bravest of the brave, the fiercest of the fierce, the purest of the pure.

The Grey Knights are truly the unsung heroes of the Imperium.


What he said.

That, and the fact that they have two-wound terminators.

Image shamelessly borrowed from http://warhammer40k.wikia.com/wiki/Grey_Knights

Gorgut Deffkill, Ork Warboss

Gorgut Killfist

I’m happy to introduce my dear friend Jonathan and his first blog post. You’ve seen his work here before – he’s the one with the converted Space Dwarfs. This time he’s been greenstuffing the green menace. Take it away!

Big hands, gotta love’em.
When I first saw the new range of Skaven rat ogres, I fell in love with those big hands. I had to have them.

But since I’m an ork player through and through (with just a hint of Space Wolves and Grey Knights – more on that later) this beautiful rat monstrosity presented a somewhat awkward problem. What place does a cowardly but muscular rodent have in an army of stalwart, valiant and heroic greenskins? Ehrmm …

Enter the greenstuff!

First out, I
none-too-carefully cut away the head and anything even remotely ratty on the model’s lower half – tail, fur and claws.

I then took a big chunk of greenstuff and carefully covered the violated parts in a semblance of trousers and boots. Since I’m somewhat of a novice in sculpting, and lacking any patience whatsoever, this proved to be the difficult part. Luckily, David told me to work in layers, which in the end resulted in something that at least looked like clothing.

The good thing
about orks is that they are very forgiving when it comes to modelling and sculpting. I just took some spare bits and plasticard and glued to the parts that didn’t look quite as smooth as I wanted, representing armor plates riveted to the cloth and flesh of the ork.

And hey presto! Deffkill was born! Or Defkil, since he lacks the knuckles to write the whole thing and wouldn’t know the difference anyway.

In gaming terms,
he is a Warboss with heavy armor and THE cybork body (Frankenork anyone?), and those big hands that I so lovingly (in a somewhat disturbing way, granted) described earlier counts as a big choppa and an attack squig – all rolled into one!

EDIT: I’d like to thank the ever-amazing Martin Peterson for doing the freehand work on the shoulder and tabard. He says I gotta add this paragraph or he’ll hit me with a really expensive Windsor & Newton brush.

Get yourself a porcelain palette

As you know, acrylic paint is a pain in the behind to remove from most surfaces. It clings to any impurities in the material and once dry, only solvents and rigorous scrubbing will get rid of it.

Enter the porcelain palette. I bought this one three months ago, and the top picture on the right is what it looks like after a couple of days of terrain painting. The middle shows it soaking in hot tap water. After 45 minutes i took it out and gave it a rough scrub with a scouring pad – sparkling!

The trick is that the firing process leaves a coat of glass on the porcelain. This surface is smooth, so the paint has nothing to adhere to. It may seem like a trivial point, but having an easy-to-clean palette like this does wonders for my painting. The pristine white surface shows the colours much better.

If you’re going out to buy one, I have one tip for you. Get one with circular wells in (like this – I couldn’t find one). Since we wargamers use so small amounts of paint, it’ll leave less surface area for the paint to evaporate from.