Tentacle Thursday: The Secret World

The Secret World is a new Muhmorrpeger from Norwegian developer studio Funcom. Set in a vagely lovecraftian version of our own reality, it’s certain to feature high-quality tentacles. The game has been hyped beyond belief through a viral campaign that has fans scouring websites for clues and solving puzzles to find more websites with more clues. Personally, I like the town of Kingsmouth best. Check it out!


Culexus Assassin

My girlfriend got back home from a trip yesterday, so blogging will take a back seat for a few days. I’ll try to distract you with juicy pictures!

So, here’s a Culexus Assassin. Cheers!

We are the warriors of the Unconquered Sun

Everyone wants to play Space Marines. Even I. My Chaos Marines have been evolving, from pure World Eaters in 3:rd edition, to something a bit more … balanced.

As I’ve grown older and – hopefully – more mature, I’ve come to loathe both the spiky Chaos look and the (newish) blinged out loyal Marines. I want my warriors to be real grunts. Military men in a gothic universe, inspired by the artwork from Rogue Trader – and Ernst Junger’s WWI novel “Storm of Steel”. So, I settled on a light grey colour scheme and a fairly stripped-down look. I designed an insignia (pictured right) that will be easy to replicate across the army. The logo in turn inspired me to name the chapter Sol Invictus.

When it comes to background, Sol Invictus are like the Relictors, taken one step further. Loyal Space Marines are slowly seduced by Ilith Merihem, a radical Inquisitor with a Xanthist-Horusian leaning. Her teachings on using Chaos to fight Chaos take a hold on the inner circle of the chapter, distancing them from the Adeptus Terra.

Fast forward three or four centuries, and the new Warp-friendly doctrine has completely replaced the loyalism. The Sol Invictus have turned piratical raiders with a mission. Their ultimate goal is a New Imperium. The Emperor’s body must be destroyed to give birth to a new saviour for mankind (Linking them to all kinds of Illuminati and Star Child shenanigans!). To that end, they have come to revere the Chaos gods and harness daemons to aid in the fight against the Imperium. Both lesser and greater daemons are enslaved as daemonhosts, bound by the chapter’s sorcerers and used as shock troops. Merihem herself is well on her way to Daemonprincessdom.

To the Sol Invictus, and their heretical leader, the Imperium is a stagnant prison for the human race, its rule illegitemate and its inhumanity a proof of corruption. They – just as Horus did – wish to use Chaos for good, and for the new Emperor to bring balance to the Warp; to become a fifth Chaos god.

And because a blog post is never really complete without a picture of a mini:

Yawgdiel Kagat. WIP, obviously.

I give you Lord Marshal Yawgdiel Kagat, Chapter Master of the Sol Invictus. Ex-possessed and dubbed the Angel of Liberation by the good and honest people of Eibon IV.

Work in progress: Inquisitor Lorr

The fine Inquisitor is supposedly a limited edition, but I’ve seen him for sale long after whatever celebration he was released to commemorate. Great miniature, through and through – love the wild west law-man thing he’s got going. I’m guessing he was sculpted by Jes Goodwin, though I have no real idea. The formula for the cape was nicked from Golden Daemon-veteran Jakob Rune Nielsen. The red is chosen to contrast the gray parts and really stand out.

Ooose da Fork!

Darf Maul

Darth Maul-ork here was painted some ten years ago. About when The Phantom Menace came out, I guess. He’s still a great piece! Go ahead and click on the picture to view the large version.

Somewhere along the line he got dropped on the floor, and sort of … exploded. Even though he’s glued together now, you can see the chips in the paint job. I’ll patch them up one day. I wish I could say more about how he was painted but i honestly don’t remember much. It’s a combination of layering and light drybrushing, with the face made to stand out in stark contrast to the much more muted skin and clothing.

The quest for the perfect 40k skirmish

A couple of weeks ago, we decided to try out World In Arms, a Mordheim-to-40k adaption. While the concept is wonderful, I am a bit underwhelmed by the actual rules. After the first game we decided to strip out shooting to-hit modifiers for movement and range, for example. Even so, it’s clear that Warhammer and 40k have grown apart so much that it’s no longer simple to transfer rules from one to the other.

On the other hand, the idea of a skirmish 40k campaign is nagging us. Just like Blood Bowl and Mordheim, it’s the campaign and experience gain that we’re after. Next time we’ll try out another rules set called Death Squads. I’m also looking forward to the Kill Team mission in the new Battle Missions book (read Ron Saikowski’s post here for more info). Do any of you regular readers (all six of you!) have any tips for other skirmish 40k rules we can try out?

Bonus shot! Part of my collection of old-school Harlequins, four of which I used in our test-games of World In Arms. That’s a really small warband …

Picture bonanza of my hobby weekend

I got a bit of painter’s burnout, so I had to do something else this weekend. Terrain building did the trick. Here’s what I made!

That’s three ruins, built from Necromunda bulkheads and the old third edition gothic ruins. I also pulled apart my Fortress of Redemption. The plan is to buy another one and combine the sets, to get three free-standing octagonal bastions and one large bastion with a tower. Should make for some fairly unique bunkers that can be used in regular games as well as in Planetstrike.

This ruin is my favourite. Small and simple, it’s just a sheet of cork with the plastic parts glued on top. The cork should look like a concrete foundation when painted, so the piece should blend in on just about any tabletop. The gothic ruin kits can often be found on the cheap on Ebay, and make for great low buildings.

Here’s a bombed-out chapel. Obviously, the second floor needs a bit more work here, and a few ladders need to be installed. The sandbag wall and tank traps add a little more flavour to the ruin, as if it’s been used as a command centre or defence point.

I also found a long strip of hardboard in the trash. I split it and made two minefields! Technically, they’re a bit too long and narrow (14×4 inches instead of 12×6) but I don’t think anyone will mind. The upper one is Tyranid-themed, using the icky “cat-butt” things you get with the Genestealer sprues.

The other one just consists of vehicle bits and small fantasy shields as mines. Simple but effective. They were both made by spreading spackle on the hardboard, and pressing down the pieces. Once dry, I slathered wood glue on, and sprinkled with my patented basing mixture of sand, cork pieces, sprue rubble, bulgur, black pepper and coffee! Note that I missed a lot of spots. Brushing white glue on top of white spackle is tricky …

As a bonus, I present the things that burned me out in the first place. First is a Chaos marine champion. I finally settled on a paint scheme for my chapter, the Sol Invictus. I started on a full squad of ten, but got bored once I was about to detail them. Expect more of these guys in the coming week, including some background info.

And here’s Cypher. Nearly done now, just a few highlights to go. He doesn’t photograph very well though. The transitions between shadows and mid-tones are much more convincing in real life. The base is done with the same foodstuff mixture as the terrain above. So if I’m hungry during a game, i can just suck on the bases …